Andro Rasant Turbo

Andro Rasant Turbo Rubber
Approx. $ 43 USD
Price $

User Ratings (28)

Speed 9.4
Spin 9.1
Control 8.2
Tackiness 1.6   
Slightly tacky
Weight 6.0   
Medium heavy
Sponge Hardness 6.9   
Medium hard
Gears 9.1   
Many gears
Throw Angle 4.5   
Medium
Consistency 9.3
Durability 9.1   
Lasts a long time!
Overall 9.4 10
Manufacturer Details
Tensor Yes
Anti No
There are 14 users using the Andro Rasant Turbo.

Reviews (12)

draculeshanks  3 months ago

Beast. It's like a canon! You can easily loop a backspin with it. Hard to control when counterlooping close to the table. It has a ball feel and it has little spring effect when bouncing. (polyballs)
0
mahidul123456  7 months ago

When I got this rubber from tt11 in max thickness, the rubber was completey non tacky I thought this was a dead rubber they gave me or some thing was wrong in the shipment, but then I realized this was one of those rubbers that are non tacky and more grippy. When I first took out the product I saw the green sponge was really porous and that even though it was listed at medium hard at 45 degress, it felt more soft than like a hurricane 3 with 39 degrees hardness. Myabe this was b/c of soft topsheet. which was not as grippy as I expected. When I put it on my infinity vps I had to adjust my loop and have more open angle compared to prev dhs rubbers I played with like hurricane 3 neo. the throw angle was pretty low and when I played I felt like I couldn't pick up the ball or spin it on my loops. however, the rubber had a break in period of 2 or 3 days and after that it was pretty spinny, but not the avg amt of spin u would expect from other rubbers like tenergy. in order to loop with this u need to take it earlier and brush more, because if u let ball sink in to the sponge it'll go str8 to the net if doesn't have enough lift to go up. to loop with this rubber u need really fast arm and high brush tencnique I got used to it after a while and my game went to higher levels. really fast and good blade but need at last 1 week to adjust to throw angle and rebound effect. also good at flicks as not reactive to spn more of a forehand rubber rather than bh b/c low throw. if u can accelerate really fast with ur arm and lightly brush the ball, then this rubber is ok for u.
0
TT_Legends  on 8/28/2016

Very good for BH. Andro Tempertech All +.goes well with 2.1 mm. Speed and spin with control.
0
chopperforlife7887  on 7/16/2016

I play with the Andro Rasant Turbo 1.7mm on a Gionis Carbon ALL+ blade. This allows you to contain the speed and access the rubber's control and spin. it is good away from the table. I use long pimples on the backhand which are Hellfire OX. The Turbo is a good rubber that is quick but the dwell time is quite short meaning you have to adjust your technique when playing to a more upright position.
0
handswitcher  on 8/29/2014

1.9 mm on forehand and backhand. In my experience, these rubbers are meant for play far from the table. Close to the table stuff is mediocre. Serves are alright with a long thin stroke. I can get enough spin to punish people if they misread, but nothing fantastic. Blocking takes getting used to but can be deadly once you get it down. Touch game is very demanding due to the bounce and lack of tack. I have a hard time smashing over the table with this rubber. This rubber has too much bounce for me -- even on a stiff blade. The rubber becomes amazing when you step back from the table and go for speed and topspin. I seriously feel like I couldn't miss my loops. Spin is absolutely crazy. You can see balls that aren't perfectly round shake violently during the heavy spin. Balls dive into the table and then dive into the floor. Probably not the fastest rubber around, but it does have plenty of speed. Combined with off+ blade, I've never been able to physically back up from the table to the point where I felt I was running out of power. It always feels like it has more power to give. On an ALL blade, you can play closer, although looping remains the strong point of the rubber. Looping and counterlooping are easy and deadly. A good strategy with these rubbers is to use speed and medium heavy topspin to move the game away from the table, then crank up the topspin to cause the ball to dive to the floor like a missile after the bounce, forcing the opponent in and out. Ultimately, they don't suit my type of play. Close to the table stuff demands too much technique. I have to move the game away from the table as soon as possible. But if you love to spin like crazy from a distance, I can recommend these rubbers.
0


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